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Latest Updates

v045

Bug Fixes:

  • Shrines no longer disconnect players when trying to use them
  • Market now properly removes expired items from market on login
  • Auto attacks no longer get "stuck" when out of mana
  • Fixed expanding inventory/bank charging more than it should
  • Paladin's "Divine Challenge" now requires skill points
  • Reflect can no longer be blocked
  • Fixed Marksman's "Exploding Shot" dealing 1 damage
  • Training weapons charges are now depleting correctly

Features and Improvements:

  • Optimization improvements
  • You can now resize all UIs and adjust opacity individually
  • New Character Creation screen
  • Thalric tasks now groups mobs. (Goblin Rangers count as Goblins, and can no longer get Goblin Ranger Task. Etc.)
  • Added options to reset default visuals and hotkeys
  • Added a way to tell if an item has a treasure enchant
  • Paladin has been renamed to Knight

Balancing:

  • Lowered party bonus exp per member from 25% to 15%

Spell reworks:

Priest

  • Removed "Area Heal"
  • Removed "Virtual Shield"
  • Removed "Sharper Attacks"
  • Added "Radiant Heal"
  • Added "Primary Enhancement"
  • Added "Disruptive Shield"
  • "Vitality Infusion" regeneration per level lowered by 25%
  • "Vitality Infusion" Base Level increase from 5 to 15

Rogue

  • "Lethal Injection" DoT is now nature damage
  • "Lethal Injection" base mana cost increased from 5 to 10
  • "Lethal Injection" mana cost per level increased from 5 to 10

Wizard

  • "Firebolt" now applies a burn effect
  • "Conjure Sword Swipe" now scales 100% more with magic level

Berserker

  • "Wild Strike" now applies a bleed effect

v044

Bug Fixes:

  • Attack speed shows correctly when identifying
  • Elemental penetrations/resistances now show when identifying
  • Health bars no longer show on minimap
  • Priests were not looting shields at the correct rate
  • Trying to smith a pickaxe, ring, or amulet without legendary scrap will no longer disconnect you

Features and Improvements:

  • Small UI changes
  • Settings can now be adjusted from the login screen
  • Treasure enchantments no longer count toward enchant level
  • Treasure enchantments cannot be disenchanted
  • Added icons to the minimap All equipment can now be upgraded!
  • Upgraded equipment can be downgraded and gives back 75% of the resources
  • You can now link items in chat by typing *x. Replace x with inventory slot number
  • You can now type to players locally by using /L
  • Commands are now run with just / instead of /command (/online, /boost)
  • There is now a Global PvP message in chat. PK wisely
  • You can now increase the size of your inventory and bank with coins (gold option coming soon)

New Content:

  • Added Thalric!
  • Added 5 new outfits!
  • Added Quivers!
  • Added Battle List!

Balancing:

  • Lowered amount of potion drops from all non-boss monsters
  • Slightly adjusted some level requirements of low level quests
  • Increased gold bonus enchant roll
  • Common daggers no longer have critical chance
  • Legendary Daggers now have critical damage
  • Skills no longer automatically walk to the target if they are out of range
  • Exp share in party is now calculated based on level
  • Speed bonus from enchantments has been lowered by 25%
  • Increased Priest's "Smite" base damage by 25%
  • Decreased Priest's "Divine Radiance" cooldown from 3 seconds to 2 seconds
  • All ammo besides base ammo is no longer obtainable. This is a temporary change
  • Paladin's "Reflect" now does a max damage of incoming damage x reflect damage
  • The collector has been removed in favor of Thalric's collect tasks
  • Critical Damage against players reduced by 25%
  • Potions cooldown increased from 1s to 2s
  • Minor Restore cooldown increased from 1s to 2s
  • Slightly lowered all heal spell calculations
  • Mana potion recovery increased by 50%

v043

Bug Fixes:

  • UI Tooltip now correctly shows all enchants (IE fixed dodge showing as block chance, etc)
  • Enchanting an item now requires level + enchanting level to be higher than item level
  • Fixed a bug that caused players to occasionally die multiple times.
  • Fixed a couple incorrect enchantments on specific gear
  • Fixed a bug that caused bonus shielding level on items not to count toward certain formulas
  • Fixed certain bosses not spawning monsters
  • Ranged monsters now drop arrows and bolts
  • Angel spawn scroll level requirement has been fixed and now requires level 180

Features and Improvements:

  • Small QoL UI changes (should improve performance/fps slightly)
  • Monsters will now teleport back to their original location if lured more than 100 tiles away
  • You can no longer swap equipment while dismantling or enchanting
  • Active Buff icons now show remaining times
  • Enchanted items now have a suffix based on highest enchant(s)
  • Coralhaven vendors now sell level 50 gear
  • Stage 2 monster's quests can now only be obtained and turned in at coralhaven

New Content:

  • Elemental damage!
  • New Equipment item, Runes! Use these magical rocks to gain resistance to the elements
  • Upgrade your runes at the anvil using ores
  • Added Gold, Pixilium, and Gem ores!
  • Added a new Dwarf General spawn and expanded regular dwarves

Balancing:

  • Increased ammo smithing from 500 to 2500 per operation
  • Centaur spawn now includes Centaur Warriors
  • Increased drop rate of dungeon keys from bosses
  • Treasure enchants now roll twice on legendary gear (2x chance of pulling a treasure enchant)
  • Paladin's "Reflect" buff initial reflect chance lowered from 20% to 15%
  • Paladin's "Reflect" buff per level reflect chance lowered from 5% to 4%
  • Critical Damage roll values from enchantments have been lowered by 40%
  • Mining will only ever give 1 ore/gem at a time
  • Angel scroll now has a cooldown of 10 minutes

Spell reworks:

Wizard

  • Removed "Instant Strike"
  • Removed "Fireball"
  • Added "Conjure Projectile" 40% physical, 60% arcane damage
  • Added "Conjure Sword Swipe" 60% physical, 40% arcane damage
  • Added "Firebolt" 100% fire damage
  • Added "Ice Spike" 100% ice damage, slow effect
  • Added "Lightning Strike" 100% lightning damage, can crit
  • "Mana Barrier" mana cost per level increased from 50 to 100
  • "Arcane Blast" initial damage increased from 20 to 60
  • "Arcane Blast" damage per level increased from 4 to 12
  • "Arcane Blast" mana level scaling slightly decreased
  • "Arcane Blast" initial mana cost increased from 50 to 75
  • "Arcane Blast" mana cost per level increased from 20 to 50
  • "Combustion" initial damage increased from 70 to 200
  • "Combustion" damage per level increased from 20 to 40
  • "Combustion" mana level scaling slightly decreased
  • "Combustion" initial mana cost increased from 350 to 500
  • "Combustion" mana cost per level increased from 100 to 200

Priest

  • "Smite" is now 100% holy damage
  • "Divine Radiance" is now 50% holy damage and 50% arcane damage

V0.4.2

Bug Fixes:

  • Fixed a bug that started some players in stage 2.
  • Block Damage will never give less than 1 damage anymore.

Features and Improvements:

  • Minor chat UI changes.
  • Enchanting level now affects enchant values.
  • Backend stuff to improve performance.

New Content:

  • Added Centaur raid.

Balancing:

  • Increased the base speed of players from 2.5 to 3.
  • Speed is now capped at 10.
  • Increased all monsters' defense to align better with their attack.
  • Reworked reflect calculations.
  • Lowered the level variance of all monsters.
  • Increased the speed of most monsters (Now based on level).
  • Tank monsters now give 1.2x experience.
  • Monsters above level 200 had their stats increased slightly.
  • Shielding now takes more exp to level for all classes (There will be retroactive adjustments, so you may lose some shielding levels).
  • There is now a limit on how much Shielding Exp you can gain in a second. Set to 150 exp or 15 attacks per second.
  • Magic Level for Priests and Wizards have been adjusted so it's easier to get early levels and harder later.
  • Paladin's "Reflect" buff reflect chance reduced from 40% to 20%.
  • Reduced the amount of fragments gained from removing enchants.
  • Block Reduction is now less effective against higher-level enemies.